websocket multiplayer with pepe but you may want to adjust the items/scene to default I messed up the sprite on that one#10
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BadNintendo wants to merge 16 commits intoreruns:gh-pagesfrom
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I recently came across your work and was truly impressed by your expertise. I wanted to reach out to discuss a Node Express based version that utilizes Socket.IO, allowing an unlimited number of players to join and engage in chat functionality above the sprite. After becoming bored with the existing implementation, I took the liberty of updating the overall look and feel, as well as making significant enhancements to the code. Although I managed to add a few features, I must admit that they did not quite align with my original vision for the project. Nevertheless, I genuinely admire your skills and creativity, which is why I am reaching out to you. I would be thrilled to collaborate with you on further stages of development or even explore an entirely unrelated version based on this updated iteration. If you happen to come across this message and find it intriguing, I would be delighted to discuss the possibilities further.
Uploaded Node Express based version with Socket.IO
Making is port 80 only for localhost testing without ssl certs/self assigned
Forgot view folder oppsss
Corrected goomba to bounce off one another which takes care of the bug when passing through and colliding together with other goomba's.
corrected goomba being placed on top of one another.
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Added multiplayer websockets changed the first mario to pepe on stage 11 but the scene edits on sprites images i messed up can redo later. Updated a few things but here's the commit if you want it.